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Reaction Science

Reaction Time vs Response Time: What's the Difference?

Reaction time is how long it takes to start responding to a signal. Response time is the whole thing: reaction time plus the movement that follows. Here's the difference, with examples from tests, driving and gaming.

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Reaction time is the delay between a signal and the start of your response. Response time is the whole thing: your reaction time plus the time it takes to complete the movement. In short:

In everyday speech people often use the two words to mean the same thing. In sports science, psychology and road safety, the difference matters.

The three parts explained

TermWhat it measuresExample
Reaction timeFrom the signal to the start of the movementA traffic light changes; your foot starts to move
Movement timeFrom the start of the movement to its endYour foot travels from the accelerator to the brake
Response timeThe total, from signal to completed actionFrom the light changing to pressing the brake

Movement time depends on how far you need to move and how precise the movement must be. Fitts's law describes this: longer movements and smaller targets take more time.

Example: braking in a car

Road safety research shows how much the situation changes response time. In a review of driver braking studies, Marc Green estimated:

  • About 0.7 to 0.75 seconds to brake when a driver fully expects the signal.
  • About 1.25 seconds for a common but unexpected signal, like the brake lights of the car in front.
  • About 1.5 seconds for a real surprise, such as something suddenly entering the road.

These are response times: they include noticing the signal, deciding to brake and moving your foot. They are far longer than a click on a reaction test, mostly because the situation is less predictable and the movement is bigger.

Example: online tests

On our reaction time test, you click or tap the moment the screen turns green. The movement is tiny, so the result is close to your pure reaction time, plus the delay of your device. A large lab study measured simple visual reactions at about 213 ms on average with equipment delays removed.

The aim test is different. Each target appears in a new place, so every result includes a real mouse or finger movement. That makes it closer to a response time test for aiming.

Example: gaming

In a shooter, your response time is everything from an enemy appearing to your shot landing: spotting them, starting to move, and the flick onto the target. You can shorten it in two ways:

Other meanings of "response time"

  • Monitor response time: how quickly a screen's pixels change colour, in milliseconds. It isn't your reaction time, and it's different from input lag.
  • Website or server response time: how long a computer system takes to reply to a request.
  • Customer service response time: how long a business takes to reply to a message.

If you came here to test your own speed, take the reaction time test, then read what is reaction time to understand what your result means.

Frequently asked questions

Is response time the same as reaction time?
Not exactly. Reaction time is the delay before you start to respond. Response time is the total time to complete the response, which is reaction time plus movement time. People often use the words interchangeably in everyday speech.
How do I test my response time?
Our reaction time test measures the time from the signal to your click or tap. Because the movement is tiny, that's close to your reaction time. The aim test adds a real movement to each target, so it shows your response time for aiming.
What is a good response time?
It depends on the task. For a simple click on a screen, see our guide on what is a good reaction time. For tasks with a bigger movement, like braking in a car, response times are much longer.
What does response time mean for a monitor?
For a monitor, response time means how quickly pixels change colour, measured in milliseconds. It's a different thing from your reaction time, and also different from input lag, although both can affect how a game feels.

Sources

  1. Green M. How long does it take to stop? Methodological analysis of driver perception-brake times. Transportation Human Factors. 2000;2(3):195–216.
  2. Fitts PM. The information capacity of the human motor system in controlling the amplitude of movement. J Exp Psychol. 1954;47(6):381–391.
  3. Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B. Factors influencing the latency of simple reaction time. Front Hum Neurosci. 2015;9:131.

About the author:

ADR is a PUBG player who built ReactionTestTime while trying to react faster in close-range fights. ADR writes and reviews every guide and test on the site and checks each claim against published research.